HARUGALÖR
Medium Monstrosity, unaligned
Armour Class: 15 (natural armour)
Hit Points: 55 (6d10+5)
Speed: 60ft., dance 65ft.
STR 12 (+1) DEX 19 (+4) CON 14 (+2) INT 14 (+2) WIS 10 (+0) CHA 5 (-3)
Skills: Dance +10, Stealth +10, Perception +3
Senses: Smell 100ft., passive Perception 15
Languages: Abyssal, Halfling
Challenge 3 (700XP)
ACTIONS
HARUGALÖR Dances. HURAGALÖR Dances giving it +5ft. movement speed and -2 Charisma.
Innate Spellcasting. HURAGALÖR uses its Intelligence for spellcasting (Save DC 13). It can innately cast the following spells, requiring only to dance while it does so:
3/day each: Knock, Water Walk, Spider Climb
1/day: Dimension Door
HARUGALÖR’s Dance. All watching HARUGALÖR dance must make a DC 14 Constitution saving throw or shudder and look away. If you succeed in the saving throw, HARUGALÖR thinks that you have enjoyed its dancing and will want to dance for you again in the future.